#+SETUPFILE: ../../../template/level-2.org
#+OPTIONS: toc:auto
#+TITLE: Session 01 - Steal the MacGuffin
#+DATE: <2019-07-22 Mon 00:00>
#+AUTHOR: vaeringjar
#+EMAIL: vaeringjar@land
#+DESCRIPTION: SPOILERS! Notes from playtests.
#+KEYWORDS: playtests


* Planning :noexport:


** Steal the MacGuffin 2019-07-22

Intending to limit the archetypes to only these:
- Combat Mage (Wizard)
- Street Samurai (Fighter)

Additional notes:
- Cold open the game.
- Players already know each other.
- Start with level 2. Multiclass available.
- Disregard encumberance, within practical reason.
- Combat Mages can only carry 1 magazine to begin.
- Does not need to worry about material components.
- Street Samurai starts with 10 magazines.


** Campaign

- Cold opening.
- Early afternoon, spring, overcast, light breeze. 2070ish.
- Cross and move down the street of the downtown area.
- Steal the briefcase from the target.
- Quietly move back up the street and exit in the vehicle.


- Return to the rendezvous location, an office building.
- Negotiate the payment. Find out the case holds a device that restores side effects from cyberware.
- Double cross by one of the others in the room.
- Attempt to exit with the MacGuffin.
- Return to vehicle and drive off.


- We should create more fighting styles.


** Characters

*** Zuko (Agent I)

MP5 p308, SA, BF (2 rounds), FA (2 turns), 30/120, nd6+2 for n=Roll-DC/2 +1 for n <= bullets target difference
Lined Coat, AC 13, resistance to bullets
Cyber Eye (military eye)
Katana, 1d8+2(1d10+2), slashing, 2lbs
comlink
medkit (healing potion)

pres
mending
fireb

copperlang
detect mag
burning hand
shield
jump
feather


*** Cendre (Agent S++)

Manhunter heavy pistol, SA, 50/150, 1d10+1
Consealed holster
Armoured duster (lined coat)
Knife, cougar fine blade, 1d6+3, 30/60
comlink
medkit (healing potion)

Eyes x2, (attack +1 for 1, +3 for both) (perception +5 per) lowlight, darkvision, infra
Ears x2 (perception +5) gains echo location at higher levels.
Datajack

- Notes from paper


** Entering Combat

In order:
- surprise
- initiative
- turns
- repeat


** Turns

Unordered:
- Move
- Action
- Bonus Action
- Interact With Object
- Reactions (interruptions from other actors)


** Feedback from players

- Needs more work, but not disappointed.
- Some of the SR4 to D&D conversion rules can probably map to existing
  rules.
- FullAuto SuppressiveFire damage seems lethal enough, but since it
  happens over the 6 seconds of a turn it needs a sustained action
  rule.
- Feedback turned into a discussion about whether SR or D&D culturally
  appropriates more and how much is okay and what is offensive.


* Playtest 1, Steal the MacGuffin

Big Cheese hired the team and provided a grumpy but competent driver
for their van.

In the early afternoon on a cloudy day in July, a van dropped off Zuko
and Cendre in a busy downtown area to obtain the briefcase held by
"Big Mac" by whatever means. As they approached, a not-so-well-dressed
dwarf, Bystander A followed Zuko down the street. Cendre split off and
circled back to tail Bystander A. A group of rent-a-cops, Thugs C,
followed Cendre. Zuko walked through an extrnal passage way under the
middle of one of the buildings and used a [SPELLNAME] to distract
Bystander A. Then he entered the cafe, full of customers. Bystander A
asked for help, and Zuko told him to go into the corner of the
cafe. Meanwhile, Cendre approached Thugs C, to exchange words, but the
group passed him by while one told him to leave the problem to
them. Just as Thugs C, surrounded the cafe from both sides, Bystander
B, a mechanized drone window washer operator jumped down from one of
the buildings, killing one and mortally injuring another of Thugs
C. Bystander B continued into the passage towards the cafe to attack
the remaining members of Thugs C. Zuko and Bystander B killed all but
one of Thugs C from the cafe. This left two survivors from Thugs C,
who retreated.

Meanwhile, Cendre engaged in close melee with Big Mac, who nearly
clobbered Cendre to death with his warhammer, though Cendre snatched
the MacGuffin. But during the struggle, Agent D appeared and Big Mac
fled the scene.

Bystander A and B left together.

Zuko and Cendre returned to the van with the MacGuffin.


* Preliminary Character Creation Rules

Early on in July through September 2020, we used the following rules
based on existing game systems:

- Start with level 2. Multiclass available.
- Disregard encumbrance, within practical reason.


** Choose Being

- Dwarf
- Elf
- Human


** Choose Class

- Hit Dice
- Hit Points
- Proficiencies
- Other Class Features (Spells, Styles, etc)


*** Combat Mage

- Modified version of the Wizard.
- Can only carry 1 magazine to begin.
- Disregard material components.
- All spells risk specific critical failure side effects when rolling
  a 1.
- Can cast after slots run out and risk additional, worse side
  effects.
- Martial, Magical


*** Bounty Hunter

- Modified version of the Barbarian.
- Starts with 12 magazines, 2 extra projectile weapons.
- Martial
- Dual Fire


*** Street Samurai

- Modified version of the Fighter.
- Starts with 10 magazines.
- Martial


*** Technomancer

- Modified version of the Monk.
- Proficient with computers.
- 3 magazines.
- Lucky(Levels of Technomancer), Magical
- Treat ki as spells


** Calculate Ability Scores

Standard distribution:
15, 14, 13, 12, 10, 8

Then modify by the Being and Class.


** Choose Background

The SRD only has Acolyte.
- Additional Skill Proficiency
- 2 Languages or 2 Tools or 1 of each
- Alignment
- Faith
- Lifestyle
- Characteristics
- Features


** Choose Cyberware

- Choose any combination from Version 1 with up to -6 critical failure
  penalty (these rules have significantly changed).


** Choose Equipment

- 1 projectile weapon.
- 1 melee weapon.
- 1 armour.
- 1 libre comlink, the Flossy X7 with subvocal mic.
- 1 medkit (modified version of the Healing Potion).
- 1000 Nuyen.
